Cod. MES002 - ABSTRACT
Title: ENTREPRENEURSHIP AND GAMIFICATION WITHIN THE PROFESSIONAL DEVELOPMENT
Authors / Institutions:
ROSALICE PINTO (CLUNL)
Abstract: This work is focused on an Interdisciplinary perspective and combines the theoretic perspective of the Sociodiscursive Interactionism (Bronckart, 1999, 2008) with theoretic subsidies from the areas of Management and Behavioral Psychology. It seeks to analyze how entrepreneurial acting may be developed from working with serious games within professional contexts. Firstly, we start from the linguistic configuration of some ways of interpreting what is entrepreneurship in relation to different referents so as to define some relevant competence figures. From the diagnosis of these figures, some serious games will subsequently be suggested, which may improve/develop these competences. Thus, the notion of competence as stated by Bronckart & Dolz, (1999) and Bronckart & Bulea (2006) is considered to be dynamic, and in a certain professional acting, an individual should mobilize and update their competences according to their professional contexts. In order to set the limits of some competencial figures we transcribed debates of ideas on the theme of entrepreneurial action carried out by first year graduates who are studying at public and private Portuguese universities, in different campuses. Preliminary results show that, based on surveying some linguistic categories, competencial figures seem to have different “tones” according to the social activity where the entrepreneurial acting is introduced. Based on these, a few serious games were proposed for study within professional contexts.
Key words: Entrepreneurship; gamification; competence; development; competencial figures.